EGC Components, library and command line utility for Linux and macOS
A free, open source and cross-platform toolkit for running e-graphics applications.
It can run on both macOS and Linux, including a 64-bit variant.
The e-gpu component library can run as a standalone application or as a part of a larger graphical application.
It comes with a command line interface, a graphical debugger, a programmable graphics kernel, a library for writing GPU-accelerated applications, a toolset for writing hardware drivers and a collection of other utilities.
It has been developed in conjunction with AMD, Intel and NVIDIA.
EGC Software is developed by AMD, AMD Graphics Technology and Nvidia.
It is available for download from the EGC Web site.
The library is a fork of the open source e-glance project and has been actively developed since 2015.
EGA Graphics is a free, cross-browser and open source graphics framework for macOS and Windows, developed by Intel, AMD and NVIDIA for both macOS (Intel graphics) and Windows (NVIDIA graphics).
The project includes a variety of graphics drivers, libraries, utilities and plug-ins.
EGL Software is a command-line utility that can run natively on macOS and is compatible with Intel graphics.
EGT is a set of open source tools for creating and modifying OpenGL 3D objects and textures.
It was designed and is maintained by NVIDIA and is available from the NVIDIA GitHub repository.
EKT is a toolkit to create and use OpenGL ES 3D models.
It includes a library and utilities for OpenGL ES, including an easy-to-use toolkit and API.
The toolkit is also compatible with macOS, Linux and Windows.
GTD is a graphical design tool for creating, modifying and editing complex graphical designs using the OpenGL graphics APIs.
It supports OpenGL ES and OpenGL ES 2.0, and supports a variety to create graphical applications using the tools and APIs.
GTL is a compiler, analyzer and debugger for the OpenGL 2.1 graphics API.
It provides a wide range of OpenGL libraries, including OpenGL ES.
It works on both Windows and macOS.
GL-API is a cross-language interface to OpenGL.
It makes it possible to write native OpenGL applications in C, C++ and Objective-C languages.
GLX is a standard library for OpenGL that provides functionality for building and manipulating OpenGL applications.
GLx is written in C++.
GLU is a library to handle and manipulate the OpenGL API.
GLUT is a C API library for working with OpenGL, such as OpenGL ES-compliant programs.
It implements OpenGL functions, including glGetShader, glGetFragmentShader and glGetTextureShader.
GLV is a VTF format that is suitable for producing graphics from data, including the VTF files generated by OpenGL.
GLv2 is a more recent VTF-format for creating VTF images.
It aims to support OpenGL ES2 features, including GLES3.
GLVertexShader is a shader compiler for creating OpenGL vertex shader and fragment shader.
It produces high-quality, low-latency and efficient OpenGL-to VTF graphics.
GLT is a graphics driver for OpenGL 2 or 3.
It performs OpenGL-like operations using the hardware.
It also provides OpenGL functions that are not available from other drivers, such a glVertexAttribPointer, glDrawImage, glEnableFragmentAttrib, glCopyBuffers, glTexCoordPointer and glEnableSubpixelShader (glVertex2D, glVerte3D, etc.).
GLUT and GLU can be used together to create a variety, from OpenGL ES programs to programs that use OpenGL extensions.
GLUtilities is a collection, in the form of utilities, of the tools used by EGT.
GLut is an example utility that supports the following: creating and editing VTF textures.